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What are the Rules for COLORSHIFT?
Mini-Quizzes have become a fad in today's busy society as countless individuals are looking for different ways to relieve their stress. Many find these quizzes habit-forming because players only need a grasp of general knowledge to succeed. Because of the popularity of Mini-Quizzes, it is slowly developing into a favorite pastime and gradually becoming at par with other hobby games such as online poker and chess. Here is an article that shows what mini-quizzes are all about.

Colorshift is a puzzle/logic game. The objective is to convert the board entirely to black, leaving your avatar standing in the very last non-blackspace. If your last move happens to turn that last space to black itself, BONUS!

GAME RULES:
  • You can only move to adjacent spaces, and only one space at a time.
  • You can NOT move onto black spaces; they are locked and off-limits. Note that sometimes (such as your first move) you will be standing on a black space (usually because you have just landed on a blue space, turning it black). This is fine, but once you leave that space you cannot move back to it!
  • Whenever you land on a space, the color of that space changes (or "shifts") one step down the color-scale. The color sequence, which is displayed on the upper right side of the game screen, is
    RED -> YELLOW -> GREEN -> BLUE -> BLACK.
  • You can move onto a space multiple times over the course of the game. In fact, you must land on most spaces several times to turn them to blue, then finally to black.
  • The UNDO button lets you undo a single move. You can undo many times on a single board, but there is a small points penalty. It's well worth it if it helps avoid getting Stuck!
  • LOSING: If you cannot make any legal moves (all adjacent spaces are black) or off-the-board) then you are STUCK, unless...
  • WINNING: ...your game piece is left standing in the very last non-black space, or better yet, EVERY single space is now black, in which case you WIN! The board resets around you, and you can continue anew, adding to your original score. As long as you keep winning, you can keep going!

Change Avatar Button
In case the butterfly is not your style, clicking this button allows you to cycle through the small list of game-pieces to find one you prefer.

Anim ON/OFF Toggle Buttons
Normally, gamepieces slide from space to space smoothly. If you prefer a quicker pace of play, you can turn animations off, allowing you to "skip" from space to space as fast as you can click. Of course, this doesn't help you think any faster.

HARD MODE:
The difference between Normal and Hard in ColorShift is that in Hard mode you cannot Win a board by landing just anywhere: instead, you must land within a group of target spaces designated when the board is set. This provides a greater challenge, but the added restriction means there is also a greater risk of getting an impossible board. Despite a +100 Difficulty bonus for completing a board on Hard, very large scores will be fewer and harder to come by.
IMPORTANT: Changing difficulties starts a new game (meaning your game in progress will be lost). Each difficulty keeps separate scores, both locally (your personal scores) and on Memegen.net's Top High Scores page.

HINTS AND TIPS:
  • Don't forget that Blue is the last color before Black; look at every Blue space as a One-Way trip. If you block yourself off to become Stuck, or to seal yourself off from a section of the board, it is almost always by stepping on a Blue space at the wrong time.
  • Don't worry about the clock; it is just there as a counter. The boards have no limit, and your score is not affected by the timer.
  • The last three squares of the board - when all the rest is black - are worth more points per move. Since it is per move, you can gain some extra points for ending up with some yellow or red spaces, but the bonus is not worth failing to complete the board, so manage the risk carefully.
  • Look for patterns - with experience, you will find movement patterns which work help to solve certain groupings of colored spaces. Two common (and extremely simple) patterns are a triangle and a pair. If after moving onto a space, that space is the same color as one adjacent space, you can bounce back and forth from the first space to the second all the way from red down to black if necessary, ending on the second space. When you enter a space and find that it forms part of a triangle of three same-color spaces, similar to a pair, you can bounce around the triangle in sequence through as many color layers as necessary, and with a triangle, you can freely choose which space to end up in.
  • There are some patterns that cannot be solved. Though many filters improve the odds of each board being solvable, they are still more random than predetermined. However, because you can still win by landing on a square of any color, not just blue, if you see one space that you cannot convert to black, you can plan to end on that space. A second though, and you are still doomed, and of course this strategy won't work on hard, unless you are lucky enough to have the problem space fall within your target area.
  • Plan ahead - once you have a feel for the game, you'll find that most of the time when you get stuck, you've done it to yourself by thinking too short-term. Try to anticipate problems and work around them.


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